Welcome to QuakeVoid

This blog is intended as a helpful support point for new players wishing to get in to Quake One, as we all an old players wanting to relive some of the thrills and spills of their youth. Although we try to ensure that all the information is as current and accurate as possible, inevitably mistakes will happen and if you do spot any errors please let us know.

logoQuakeSupport

How to install, troubleshoot and run a simple Quake client

Installing Quake Via Steam

How to make a simple Quake Video

logoQuakeMaps

Quake Map Reference – Standard ID maps, Custom Maps

Custom Map Pack Downloads…

FFA NewYork Server http://quaketastic.com/files/multiplayer/maps/MapPack_ffany.zip

NewDM Server http://quaketastic.com/files/multiplayer/maps/MapPack_newdm.zip

Shmack Server Maps http://quaketastic.com/files/multiplayer/maps/MapPack_ShmackRQ.zip

Slide Mod Maps http://quaketastic.com/files/multiplayer/maps/MapPack_Slide.zip

RQuake Coop Server Maps http://quaketastic.com/files/multiplayer/maps/MapPack_rquake2full.7z

logoQuakeMods

Getting Started with RuneQuake

Small Mod Compilation (SMC) by Seven

Project : Deadzone2

logoQuakeEnhancements

Talisa’s HD Textures for Single Player Maps:
Over on NextGenQuake.com before it’s cancellation Talisa and Qazzaz worked hard on producing and collating a collection of great HD textures that will help to enhance your  playing experience when playing single player maps. For more information please see a copy of some of their work at the following URL:  https://quakevoid.wordpress.com/hd-textures-for-sp-quake-maps/

logoQuakeServers

One of the most under used modes of plan in Quake these days is the multiplayer feature. In this section we try to help players get the resources they need and get playing as easily as possible.

Finding games online: Polarite’s Quick Console Server List
FAQ – Damage, FFANY, New York, Bigfoot, and Flanders servers New York Quake Servers Overview
Rcon command List Quake Magic servers
logoGameDevRelated
Tremor / Out of Time

Read the experiences of a hopeless newbie’s foray in to the world of Game Development as he tries to to try and put together a simple FPS. Read more…

Note: As a result of the very sad demise of http://www.NextGenQuake.com website in November 2019, due to circumstances beyond my control, the main content has been ported to this site as a temporary backup. I would like to thank Mad Gypsy for putting up such a cool and well managed site and wish him the best for his future endeavours.

Comments
  1. LH's avatar LH says:

    Hello, do you still have the Zerstorer HD pack? I could not find any links that still work online, and the link on this web site is broken! Thanks!

    • quakevoid's avatar quakevoid says:

      Hi LH,
      It might be worth trying the excellent Quaddicted site first. Is this what you are after?…. https://www.quaddicted.com/reviews/zer.html
      Kind regards
      QV

      • LH's avatar LH says:

        Thanks for responding! That link is actually the mod itself rather than the HD texture pack. I noticed on this web site there is an HD texture pack listed, but the link is broken. I tried searching the net, but could not find it anywhere! It’s listed as “ZERSTORER + MAPJAM3 HD-TEX” under the SP textures page.

  2. quakevoid's avatar quakevoid says:

    Hi LH,
    Looks like you are right, the link to the texture pack seems to have died. I did a litle digging and noticed that the author of the HD pack (Blood Vengeance) said that the Project died (see https://quakeone.com/forum/quake-mod-releases/finished-works/12524-zerstorer-hd-reforged). I’m guessing he/she may have deleted the pack from their Google drive. I’ve reached out to Blood Vengeance and Talisa to see if they still have it and I will let you know as soon as they come back to me.
    Kind regards
    QV

    • quakevoid's avatar quakevoid says:

      Hi LH,
      I haven’t heard back from Blood Vengeance or Talisa and so I have had a look at the standard pak of Zerstorer and noticed that although there a few new textures most of them are standard quake ones. With this in mind it may help you to try and use the enhanced textures from the Quake Retexturing Project (see http://qrp.quakeone.com/retexture/) as it looks though this will get you most of the way there, assuming whatever engine you are using can handle it. I hope this helps
      Kind regards
      QV

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