Installing Quake Via Steam

Posted: November 28, 2013 in Quake, Reference
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The first section in this page is a slightly edited version of a contribution kindly provided by Mindzy from QuakeOne.com. He is a regular contributor with more years experience in playing and configuring Quake than he would like to admit to 🙂 . My thanks to him for allowing us to publish this.

Installing and updating Quake to run through Steam client with a modern engine

Unfortunately, being a player since the early days and installing from a CD, remember those 🙂 ?, I have had no experience of installing quake over the Steam facility. Fortunately 2 friends from the Quake community have come to my rescue and provided what I hope are some useful instructions to get you up and running via steam.

 Assumptions:

  • You have an archive manager installed such as WinRAR or 7Zip
  • you have Quake installed through Steam already….

Instructions

  1. Open your Steam client, go to the Library tab, locate Quake and left click it once on the left column
  2. Right click Quake in left column,then click on Properties. A steam window “Quake Properties” should open, click BROWSE LOCAL FILES
  3. locate Quake.exe , rename it to QuakeOLD.exe or Quake.old
  4. Download one of these Engines to the same quake folder that we just renamed Quake.exe in
    ProQuake 4: The official continuation of ProQuake
    QRACK
    DirectQ – Home
    LordHavoc’s DarkPlaces Quake Modification
  5. right click & EXTRACT HERE the engine you just downloaded (You should see it, we’ve been staring at a Quake folder and you just downloaded it there
  6. RENAME THE ENGINE YOU DOWNLOADED TO QUAKE.EXE
  7. Minimize all of this Riff Raff , and then try running Quake from STEAM CLIENT

 

Using Steam Quake with Darkplaces

This next section is a slightly edited version of a contribution kindly provided by Talisa from QuakeOne.com. She is a regular contributor with a wealth of experience in Darkplaces. My thanks to her for allowing us to publish this.

The following are some instructions for how to run steam download of quake with the Darkplaces Engine

      1. First of all, you will need make a new folder for your client. for this example we’ll call it ‘quakeDP’
      2. Create a new folder inside this folder you just made, and name it ID1
      3. Browse to the folder in to which Quake was downloaded by steam. Note that this is most likely to be something like D:\Program Files (x86)\Steam\steamapps\common\quake (or plain ‘program files’ without the “x86” at end if you have a 32bit operating system)
      4. Browse to the ID1 folder inside the newly installed steam quake folder, and copy over the PAK0.PAK and PAK1.PAK files from there over to the ID1 folder inside of the QuakeDP folder you made in step 2
      5. Download the following build of Darkplaces – darkplaces-20110702.zip, and extract the files included in that zip into the base folder you just made earlier (this specific build is recommended because based on previous experience everything works in it and it appears to have better performance)

You should end up with something resembling the following:

Talisa_DPSS1

For running normal quake that should be all that is required, i.e. you shouldn’t need to do anything further to run quake using the Darkplaces engine.
To start quake, just open darkplaces.exe and voila your part of the carnage

Some GLQuake players like to have transparent water as it can give them some advantages. If you would like to have this in Darkplaces do the following:

    1. Download this file which contains Vis’d versions of a number of maps – visd_maps.zip
    2. Open the zip and browse to the ID1 folder inside the zip, then copy over the pak2.pak file from that zip over into the ID1 folder inside your quakeDP folder.
    3. Now start darkplaces, go to options, then to ‘customize effects’ and move nearly all the way down. There’s a slider called “water alpha (opacity)”. Move this slider,  which control’s the  transparency of water surfaces, to suit your own preferences. Note that a lower value is more transparent, higher is less so. We would recommend using 0.7 or 0.6 since it feels most natural

STEAM QUAKE WITH DARKPLACES – MISSION-PACKS

now… instructions for if you have also got the mission-packs for quake off of steam. This is very similar to base quake

MISSION-PACK 1 : SCOURGE OF ARMAGON

  1. – go to your quakeDP folder, and in the base folder, create a folder called ‘hipnotic’
  2. – browse to the folder where steam downloaded quake to. most likely D:\Program Files (x86)\Steam\steamapps\common\quake (or plain ‘program files’ without (x86) at end if you have a 32bit system)- open the hipnotic folder inside the steam quake installation, and copy over the pak0.pak from that folder over into the hipnotic folder you made inside your quakeDP folder

– download this file, and put it inside the base folder of your quakeDP: darkplaces MP1 – SoA.bat

– thats it for mission-pack 1. to start it, run the ‘darkplaces MP1 – SoA’ bat file instead of darkplaces.exe and itll start the mission pack for you

if you also want transparent water in mission pack1 like GLquake had:

– download this file: visd_maps.zip

– open the zip and browse to the hipnotic folder inside the zip,
and copy over the pak1.pak file from that zip over into the hipnotic folder inside your quakeDP folder.

– controlling transparency of water surfaces works the same like in base quake. check above post for instructions

.

MISSION-PACK2 : DISSOLUTION OF ETERNITY

  1. Browse to your quakeDP folder, and in this folder create a folder called ‘rogue’
  2. Browse to the folder where steam downloaded quake to. This is most likely D:\Program Files (x86)\Steam\steamapps\common\quake (or plain ‘program files’ without (x86) at end if you have a 32bit system)
  3. Browse into the rogue folder in quake steam folder, and copy over the pak0.pak file from that folder over to the rogue folder you made in your quakeDP folder
  4. Download the plasmagun-fix progs.dat  file, and drop it in to the rogue folder: . This will fix the bug which causes the balls from plasmagun to not move and hang still in mid-air, and itll make the plasmagun operate normally again
  5. Download the darkplaces MP2 – DoE.bat file and drop it into the base folder of your quakeDP
  6. To start mission-pack 2, run the ‘darkplaces MP2 – DoE’ bat (instead of darkplaces.exe) and it will start the mission pack for you

if you also want transparent water in mission pack2 like GLquake had:

  1. Download this file: visd_maps.zip
  2. Open the zip and browse to the rogue folder inside the zip, and copy over the pak1.pak file from that zip over into the rogue folder inside your quakeDP folder.

Controlling transparency of water surfaces works the same like in base quake. check above post for instructions

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