Archive for the ‘Reference’ Category

To try and help players identify some recommended and challenging maps we have listed below a few good examples that can be downloaded on line and played on servers such as Damage.servequake.com in the UK, flanders.servequake.com in Belgium, and NewYork.serveQuake.com in the eastern USA . We hope to provide download links shortly.

See also: Small Sized Maps,Ā  Medium Sized Maps

ab2, androm9, baldm1, baldm3, bsp, cmt1, cmt3, cmt5b, crdm2, croctear, damaul7, dazdm12,

death32c

Download Map
Vote Command: death32c
6-10 players

death32c_1 Death32c_2
death32c_3 death32c_4

death, destyard, dranzdm6, dranzdm7, efdm12, fragtwn2, fragtwn6, fragtwn7, gmdm1, hipdm1, jaj1dm1, kikdm3, klzinsanity, omdm1, q1dm17, q1edge, q1_q3dm13, q3dm6qw, qffldm2, qffldm5, qtdm1, rocket,

 

sofdm1

Download Map
Vote Command: sofdm1
6-10 players

sofdm1_1 sofdm1_2
sofdm1_3 sofdm1_4
sofdm3

Download Map
Vote Command: sofdm3
6-10 players

sofdm3_1 sofdm3_2
sofdm3_3 sofdm3_4

, suburban, terror, toilet4, ukcldm4, ukpak1, ukpak3, ukpak4, ukpak7, zerdm2

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Quake Console Commands

Posted: March 16, 2014 in Reference

Here is a list of some of the basic console commands you can use in Quake courtesy of Megazoid from QuakeTerminus. We will try to add to this as the need arises but this should be sufficient to give you a basic understanding of how to control your config

Console Commands:

color x y Where x = 1-14 and y = 1-14, x changes color of top and y changes color of bottom, if x is only specified then top and bottom are the same.

color 0 =colour0 color 1 =colour1 color 2 =colour2 color 3 =colour3
color 4 =colour4 color 5 =colour5 color 6 =colour6 color 7 =colour7
color 8 =colour8 color 9 =colour9 color 10 =colour10 color 11 =colour11
color 12 =colour12 color 13 =colour13 color 14 =colour14
+forward Move forward
+back Move backward
+right Turn to the right
+left

Turn to the left
+moveright Strafe to the right
+moveleft Strafe to the left
+attack Attack
connect x (Where x is the server’s IP address) connects to server
crosshair x

x = 0 or 1 (off/on)
gamma x Changes level of brightness. Example:- 0.5 = lighter, 1 = normal, 1.5 = darker. (Doesn’t work in GL Quake)
Impulse x Where x = 1-255, mainly for weapons and cheats, listing for all impulses can be found in the next section below.
+jump Jump
+lookdown Looks down
+lookup Looks up
lookspring x Where x = 1 spring back, where x = 0 keep looking, when mouse button is released
messagemode Turns on talk mode
messagemode2 Turns on talk mode to teammates(people with same color pants)
+mlook Turns on mouselook
+movedown Swims down
+moveup Swims up
pause Pauses the game (will work in multiplayer on some servers)
ping Shows the ping of all players
playdemo file.dem Plays a recorded demo file
save Saves the game
say “xxx” Works the same as messagemode, except this is easier to bind a phrase to a key with
say_team “xxx” Says something only to your teammates
screenshot Takes a snapshot of the screen and saves automatically
scr_conspeed 500 Sets speed of raising and lowering the console, 500 is default
sensitivity x Sets sensitivity of mouse
+showscores Shows deathmatch scores
skill x Sets level of skill nightmare = 4, easy = 1
tell “playerx” “xxx” Tells only the selected playerx xxx
toggleconsole Brings down the console
+togglemenu Brings down the menu
vid_describemodes Describes possible video modes
vid_mode x Where x = 1-10, changes to selected video mode

Impulses

Impulse Purpose
Impulse -1 Quad cheat (Single player only)
Impulse 1 Axe
Impulse 2 Shotgun
Impulse 3 Double barrelled shotgun
Impulse 4 Nailgun
Impulse 5 Supernailgun
Impulse 6 Grenade launcher
Impulse 7 Rocket launcher
Impulse 8 Thunderbolt
Impulse 9 All weapons and keys (Single player only)
Impulse 10 Toggle weapons up
Impulse 11 Get a rune (Single player only)
Impulse 12 Toggle weapons down
Impulse 20 Pass a backpack of 20 ammo of the current weapon (only works on some servers)
Impulse 21 Pass the current weapon (only works on some servers)
Impulse 22 Grappling hook
Impulse 23 Show flag status
Impulse 25 Display current team settings for the server. This shows what modes are enabled from the following:Health-Protect

Players receive no health damage from teammates’ attacks.

Armor-Protect

Players receive no armor damage from teammates’ attacks.

Mirror-Damage

A player who attacks his teammate will receive the same damage the teammate would have received, had he not been protected.

Frag-Penalty

Any player who kills his teammate will be penalized frags. The number of frags to penalize is adjustable by a simple edit in the teamplay.qc file.

Death-Penalty

Any player who kills his teammate will burst apart in a bloody mess.

Lock-Colors

Players will only be allowed to be certain colors. Team colors can be specified for up to four teams in the teamplay.qc file. Players who have illegal colors when they enter will be put into the team with the fewest members. Any player who changes team (pants color) will be fragged and their frag count is reset to zero.

Static-Team

Players will not be allowed to change teams.

Drop-Items (Backpack Impulse 20, Weapon Impulse 21)

Players will be allowed to drop ammo and weapons. IMPULSE 20 will drop a backpack and IMPULSE 21 will drop the current weapon. You can’t drop the axe or single-shotgun

Capture-The-Flag

Capture the Flag is active.

Impulse 31 Axe
Impulse 32 Shotgun
Impulse 33 Double barrelled shotgun
Impulse 34 Nailgun
Impulse 35 Supernailgun
Impulse 36 Grenade launcher
Impulse 37 Rocket launcher
Impulse 38 Thunderbolt
Impulse 39 Grappling hook
Impulse 69 Switches between supernailgun and thunderbolt
Impulse 99 Brings back coordinates
Impulse 146 Axe
Impulse 255 Quad cheat (Single player only)

Single Player Cheats & Secrets

Console Commands:

god turns on god mode
fly enables fly mode
kill commits suicide
notarget enemies don’t attack until provoked
noclip walk through walls
give s # gives # (where # = a number) of shotgun shells
give n # gives # of nails
give r # gives # of rockets/grenades
give c # gives # of cells
give h # gives # of health
give # gives weapon #
map e#m# warps to the episode and mission specified
impulse -1 quad cheat
impulse 9 all weapons and keys
impulse 255 quad cheat

Installing Quake Via Steam

Posted: November 28, 2013 in Quake, Reference
Tags:

The first section in this page is a slightly edited version of a contribution kindly provided by Mindzy from QuakeOne.com. He is a regular contributor with more years experience in playing and configuring Quake than he would like to admit to šŸ™‚ . My thanks to him for allowing us to publish this.

Installing and updating Quake to run through Steam client with a modern engine

Unfortunately, being a player since the early days and installing from a CD, remember those šŸ™‚ ?, I have had no experience of installing quake over the Steam facility. Fortunately 2 friends from the Quake community have come to my rescue and provided what I hope are some useful instructions to get you up and running via steam.

Ā Assumptions:

  • You have an archive manager installed such asĀ WinRAR or 7Zip
  • you have Quake installed through Steam already….

Instructions

  1. Open your Steam client, go to the Library tab, locate Quake and left click it once on the left column
  2. Right click Quake in left column,then click on Properties. A steam window “Quake Properties” should open, click BROWSE LOCAL FILES
  3. locate Quake.exe , rename it to QuakeOLD.exe or Quake.old
  4. Download one of these Engines to the same quake folder that we just renamed Quake.exe in
    ProQuake 4: The official continuation of ProQuake
    QRACK
    DirectQ – Home
    LordHavoc’s DarkPlaces Quake Modification
  5. right click & EXTRACT HERE the engine you just downloaded (You should see it, we’ve been staring at a Quake folder and you just downloaded it there
  6. RENAME THE ENGINE YOU DOWNLOADED TO QUAKE.EXE
  7. Minimize all of this Riff Raff , and then try running Quake from STEAM CLIENT

 

Using Steam Quake with Darkplaces

This next section is a slightly edited version of a contribution kindly provided by Talisa from QuakeOne.com. She is a regular contributor with a wealth of experience in Darkplaces. My thanks to her for allowing us to publish this.

The following are some instructions for how to run steam download of quake with the Darkplaces Engine

      1. First of all, you will need make a new folder for your client. for this example we’ll call it ‘quakeDP’
      2. Create a new folder inside this folder you just made, and name it ID1
      3. Browse to the folder in to which Quake was downloaded by steam. Note that this is most likely to be something like D:\Program Files (x86)\Steam\steamapps\common\quake (or plain ‘program files’ without the “x86” at end if you have a 32bit operating system)
      4. Browse to the ID1 folder inside the newly installed steam quake folder, and copy over the PAK0.PAK and PAK1.PAK files from there over to the ID1 folder inside of the QuakeDP folder you made in step 2
      5. Download the following build of Darkplaces – darkplaces-20110702.zip, and extract the files included in that zip into the base folder you just made earlier (this specific build is recommended because based on previous experience everything works in it and it appears to have better performance)

You should end up with something resembling the following:

Talisa_DPSS1

For running normal quake that should be all that is required, i.e. you shouldn’t need to do anything further to run quake using the Darkplaces engine.
To start quake, just open darkplaces.exe and voila your part of the carnage

Some GLQuake players like to have transparent water as it can give them some advantages. If you would like to have this in Darkplaces do the following:

    1. Download this file which contains Vis’d versions of a number of maps – visd_maps.zip
    2. Open the zip and browse to the ID1 folder inside the zip, then copy over the pak2.pak file from that zip over into the ID1 folder inside your quakeDP folder.
    3. Now start darkplaces, go to options, then to ‘customize effects’ and move nearly all the way down. There’s a slider called “water alpha (opacity)”. Move this slider,Ā  which control’s theĀ  transparency of water surfaces, to suit your own preferences. Note that a lower value is more transparent, higher is less so. We would recommend using 0.7 or 0.6 since it feels most natural

STEAM QUAKE WITH DARKPLACES – MISSION-PACKS

now… instructions for if you have also got the mission-packs for quake off of steam. This is very similar to base quake

MISSION-PACK 1 : SCOURGE OF ARMAGON

  1. – go to your quakeDP folder, and in the base folder, create a folder called ‘hipnotic’
  2. – browse to the folder where steam downloaded quake to. most likely D:\Program Files (x86)\Steam\steamapps\common\quake (or plain ‘program files’ without (x86) at end if you have a 32bit system)- open the hipnotic folder inside the steam quake installation, and copy over the pak0.pak from that folder over into the hipnotic folder you made inside your quakeDP folder

– download this file, and put it inside the base folder of your quakeDP: darkplaces MP1 – SoA.bat

– thats it for mission-pack 1. to start it, run the ‘darkplaces MP1 – SoA’ bat file instead of darkplaces.exe and itll start the mission pack for you

if you also want transparent water in mission pack1 like GLquake had:

– download this file: visd_maps.zip

– open the zip and browse to the hipnotic folder inside the zip,
and copy over the pak1.pak file from that zip over into the hipnotic folder inside your quakeDP folder.

– controlling transparency of water surfaces works the same like in base quake. check above post for instructions

.

MISSION-PACK2 : DISSOLUTION OF ETERNITY

  1. Browse to your quakeDP folder, and in this folder create a folder called ‘rogue’
  2. Browse to the folder where steam downloaded quake to. This is most likely D:\Program Files (x86)\Steam\steamapps\common\quake (or plain ‘program files’ without (x86) at end if you have a 32bit system)
  3. Browse into the rogue folder in quake steam folder, and copy over the pak0.pak file from that folder over to the rogue folder you made in your quakeDP folder
  4. Download the plasmagun-fix progs.datĀ  file, and drop it in to the rogue folder: . This will fix the bug which causes the balls from plasmagun to not move and hang still in mid-air, and itll make the plasmagun operate normally again
  5. Download theĀ darkplaces MP2 – DoE.bat file and drop it into the base folder of your quakeDP
  6. To start mission-pack 2, run the ‘darkplaces MP2 – DoE’ bat (instead of darkplaces.exe) and it will start the mission pack for you

if you also want transparent water in mission pack2 like GLquake had:

  1. Download this file: visd_maps.zip
  2. Open the zip and browse to the rogue folder inside the zip, and copy over the pak1.pak file from that zip over into the rogue folder inside your quakeDP folder.

Controlling transparency of water surfaces works the same like in base quake. check above post for instructions